/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#include "stdafx.h"
#include "mmanager.h"
#include <iostream>

std::list<IMMObject *> IMMObject::liveObjects;
std::list<IMMObject *> IMMObject::deadObjects;
 
IMMObject::IMMObject()
{
	liveObjects.push_back(this);
	refCount=0;
}

IMMObject::~IMMObject()
{
    std::cout << "mm deconstructor " << refCount << std::endl;
    
}

void IMMObject::CollectGarbage()
{
	for(std::list<IMMObject*>::iterator it=deadObjects.begin();it!=deadObjects.end();)
	{
		IMMObject *o=(*it);
        if ( o ) {
		    delete o;
            o = NULL;
        }
		it++;
	}
	deadObjects.clear();
}

void IMMObject::AddRef()
{
	refCount++;
}

void IMMObject::Release()
{
	refCount--; 
	if(refCount<=0)
	{
		//remove self from live list
		liveObjects.remove(this);
		//add self to dead list
		deadObjects.push_back(this);
	}
}

void IMMObject::CollectRemainingObjects(bool e)
{
	CollectGarbage();
	for(std::list<IMMObject*>::iterator it=liveObjects.begin();it!=liveObjects.end();it++)
	{
		IMMObject *o=(*it);
		if ( o ) {
		    delete o;
            o = NULL;
        }
	}
	liveObjects.clear();
}